<?xml version="1.0"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Dean Ray Johnson (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Global Types -->
<!-- To search for one of these types use CvGlobals (CyGlobalContext if using Python) ::getInfoTypeForString(strTypeName) -->
<Civ4Types xmlns="x-schema:CIV4GlobalTypesSchema.xml">
	<AnimationOperatorTypes>
		<!--Changes must be reflected in CvEnums.h-->
		<AnimationOperatorType>RAND_FPR</AnimationOperatorType>
		<AnimationOperatorType>SET_FPR</AnimationOperatorType>
		<AnimationOperatorType>SET_BR</AnimationOperatorType>
		<AnimationOperatorType>ADD_FPR</AnimationOperatorType>
		<AnimationOperatorType>TEST_GT</AnimationOperatorType>
		<AnimationOperatorType>TEST_LT</AnimationOperatorType>
		<AnimationOperatorType>LOAD_CAS</AnimationOperatorType>
		<AnimationOperatorType>SET_ANIMATION_SET</AnimationOperatorType>
		<AnimationOperatorType>SKIP_IF</AnimationOperatorType>
		<AnimationOperatorType>CAS_INCR</AnimationOperatorType>
		<AnimationOperatorType>IS_RANGED</AnimationOperatorType>
		<AnimationOperatorType>DEACTIVATE_DAMAGE_LAYERS</AnimationOperatorType>
		<AnimationOperatorType>SETCAS_DAMAGE</AnimationOperatorType>
	</AnimationOperatorTypes>
	<FunctionTypes>
		<!--Changes must be reflected in CvEnums.h-->
		<FunctionType>FUNC_NOINTERP</FunctionType>
		<FunctionType>FUNC_LINKEY</FunctionType>
		<FunctionType>FUNC_BEZKEY</FunctionType>
		<FunctionType>FUNC_TCBKEY</FunctionType>
		<FunctionType>FUNC_EULERKEY</FunctionType>
	</FunctionTypes>
	<FlavorTypes>
		<FlavorType>FLAVOR_MILITARY</FlavorType>
		<FlavorType>FLAVOR_RELIGION</FlavorType>
		<FlavorType>FLAVOR_PRODUCTION</FlavorType>
		<FlavorType>FLAVOR_GOLD</FlavorType>
		<FlavorType>FLAVOR_SCIENCE</FlavorType>
		<FlavorType>FLAVOR_CULTURE</FlavorType>
		<FlavorType>FLAVOR_GROWTH</FlavorType>
		<FlavorType>FLAVOR_ESPIONAGE</FlavorType>
	</FlavorTypes>
	<ArtStyleTypes>
		<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType>
		<ArtStyleType>ARTSTYLE_ASIAN</ArtStyleType>
		<ArtStyleType>ARTSTYLE_SOUTH_AMERICA</ArtStyleType>
		<ArtStyleType>ARTSTYLE_MIDDLE_EAST</ArtStyleType>
		<ArtStyleType>ARTSTYLE_GRECO_ROMAN</ArtStyleType>
		<ArtStyleType>ARTSTYLE_BARBARIAN</ArtStyleType>
		<ArtStyleType>ARTSTYLE_AMURITES</ArtStyleType>
		<ArtStyleType>ARTSTYLE_BALSERAPHS</ArtStyleType>
		<ArtStyleType>ARTSTYLE_BANNOR</ArtStyleType>
		<ArtStyleType>ARTSTYLE_CALABIM</ArtStyleType>
		<ArtStyleType>ARTSTYLE_CLAN_OF_EMBERS</ArtStyleType>
		<ArtStyleType>ARTSTYLE_DOVIELLO</ArtStyleType>
		<ArtStyleType>ARTSTYLE_ELOHIM</ArtStyleType>
		<ArtStyleType>ARTSTYLE_GRIGORI</ArtStyleType>
		<ArtStyleType>ARTSTYLE_HIPPUS</ArtStyleType>
		<ArtStyleType>ARTSTYLE_KHAZAD</ArtStyleType>
		<ArtStyleType>ARTSTYLE_KURIOTATES</ArtStyleType>
		<ArtStyleType>ARTSTYLE_LANUN</ArtStyleType>
		<ArtStyleType>ARTSTYLE_LJOSALFAR</ArtStyleType>
		<ArtStyleType>ARTSTYLE_LUCHUIRP</ArtStyleType>
		<ArtStyleType>ARTSTYLE_ILLIANS</ArtStyleType>
		<ArtStyleType>ARTSTYLE_INFERNAL</ArtStyleType>
		<ArtStyleType>ARTSTYLE_MALAKIM</ArtStyleType>
		<ArtStyleType>ARTSTYLE_MERCURIANS</ArtStyleType>
		<ArtStyleType>ARTSTYLE_SHEAIM</ArtStyleType>
		<ArtStyleType>ARTSTYLE_SIDAR</ArtStyleType>
		<ArtStyleType>ARTSTYLE_SVARTALFAR</ArtStyleType>
	</ArtStyleTypes>
	<CitySizeTypes>
		<CitySizeType>CITYSIZE_SMALL</CitySizeType>
		<CitySizeType>CITYSIZE_MEDIUM</CitySizeType>
		<CitySizeType>CITYSIZE_LARGE</CitySizeType>
	</CitySizeTypes>
	<ContactTypes>
		<!--Changes must be reflected in CvEnums.h-->
		<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
		<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
		<ContactType>CONTACT_JOIN_WAR</ContactType>
		<ContactType>CONTACT_STOP_TRADING</ContactType>
		<ContactType>CONTACT_GIVE_HELP</ContactType>
		<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
		<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
		<ContactType>CONTACT_OPEN_BORDERS</ContactType>
		<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
		<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
		<ContactType>CONTACT_PEACE_TREATY</ContactType>
		<ContactType>CONTACT_TRADE_TECH</ContactType>
		<ContactType>CONTACT_TRADE_BONUS</ContactType>
		<ContactType>CONTACT_TRADE_MAP</ContactType>
		<!-- Advanced Diplomacy-->
		<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
		<ContactType>CONTACT_EMBASSY</ContactType>
		<ContactType>CONTACT_NON_AGGRESSION</ContactType>
		<ContactType>CONTACT_POW</ContactType>
		<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
		<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
		<ContactType>CONTACT_SECRETARY_GENERAL_VOTE</ContactType>
		<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
		<ContactType>CONTACT_TRADE_WORKERS</ContactType>
		<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
		<ContactType>CONTACT_TRADE_CORPORATION</ContactType>
		<ContactType>CONTACT_TRADE_WAR_REPARATIONS</ContactType>
		<!-- Advanced Diplomacy-->
	</ContactTypes>
	<DiplomacyPowerTypes>
		<!--Changes must be reflected in CvEnums.h-->
		<DiplomacyPowerType>DIPLOMACYPOWER_WEAKER</DiplomacyPowerType>
		<DiplomacyPowerType>DIPLOMACYPOWER_EQUAL</DiplomacyPowerType>
		<DiplomacyPowerType>DIPLOMACYPOWER_STRONGER</DiplomacyPowerType>
	</DiplomacyPowerTypes>
	<AutomateTypes>
		<!--Changes must be reflected in CvEnums.h-->
		<AutomateType>AUTOMATE_BUILD</AutomateType>
		<AutomateType>AUTOMATE_NETWORK</AutomateType>
		<AutomateType>AUTOMATE_CITY</AutomateType>
		<AutomateType>AUTOMATE_EXPLORE</AutomateType>
		<AutomateType>AUTOMATE_RELIGION</AutomateType>
		<AutomateType>AUTOMATE_TERRAFORMING</AutomateType>		
	</AutomateTypes>
	<DirectionTypes>
		<!--Changes must be reflected in CvEnums.h-->
		<DirectionType>DIRECTION_NORTH</DirectionType>
		<DirectionType>DIRECTION_NORTHEAST</DirectionType>
		<DirectionType>DIRECTION_EAST</DirectionType>
		<DirectionType>DIRECTION_SOUTHEAST</DirectionType>
		<DirectionType>DIRECTION_SOUTH</DirectionType>
		<DirectionType>DIRECTION_SOUTHWEST</DirectionType>
		<DirectionType>DIRECTION_WEST</DirectionType>
		<DirectionType>DIRECTION_NORTHWEST</DirectionType>
	</DirectionTypes>
	<FootstepAudioTypes>
		<FootstepAudioType>FOOTSTEP_AUDIO_HUMAN</FootstepAudioType>
		<FootstepAudioType>FOOTSTEP_AUDIO_HUMAN_LOW</FootstepAudioType>
		<FootstepAudioType>FOOTSTEP_AUDIO_ANIMAL</FootstepAudioType>
		<FootstepAudioType>FOOTSTEP_AUDIO_ANIMAL_LOW</FootstepAudioType>
		<FootstepAudioType>FOOTSTEP_AUDIO_HORSE</FootstepAudioType>
		<FootstepAudioType>LOOPSTEP_WHEELS</FootstepAudioType>
		<FootstepAudioType>ENDSTEP_WHEELS</FootstepAudioType>
		<FootstepAudioType>LOOPSTEP_WHEELS_2</FootstepAudioType>
		<FootstepAudioType>ENDSTEP_WHEELS_2</FootstepAudioType>
		<FootstepAudioType>LOOPSTEP_TANK</FootstepAudioType>
		<FootstepAudioType>ENDSTEP_TANK</FootstepAudioType>
		<FootstepAudioType>LOOPSTEP_MOD_ARMOUR</FootstepAudioType>
		<FootstepAudioType>ENDSTEP_MOD_ARMOUR</FootstepAudioType>
		<FootstepAudioType>LOOPSTEP_OCEAN1</FootstepAudioType>
		<FootstepAudioType>ENDSTEP_OCEAN1</FootstepAudioType>
		<FootstepAudioType>LOOPSTEP_OCEAN2</FootstepAudioType>
		<FootstepAudioType>ENDSTEP_OCEAN2</FootstepAudioType>
		<FootstepAudioType>LOOPSTEP_DESTOYER</FootstepAudioType>
		<FootstepAudioType>ENDSTEP_DESTROYER</FootstepAudioType>
		<FootstepAudioType>LOOPSTEP_IRONCLAD</FootstepAudioType>
		<FootstepAudioType>ENDSTEP_IRONCLAD</FootstepAudioType>
		<FootstepAudioType>LOOPSTEP_TRANSPORT</FootstepAudioType>
		<FootstepAudioType>ENDSTEP_TRANSPORT</FootstepAudioType>
		<FootstepAudioType>LOOPSTEP_SUBMARINE</FootstepAudioType>
		<FootstepAudioType>ENDSTEP_SUBMARINE</FootstepAudioType>
		<FootstepAudioType>LOOPSTEP_GUNSHIP</FootstepAudioType>
		<FootstepAudioType>ENDSTEP_GUNSHIP</FootstepAudioType>
		<FootstepAudioType>LOOPSTEP_ARTILLERY</FootstepAudioType>
		<FootstepAudioType>ENDSTEP_ARTILLERY</FootstepAudioType>
		<FootstepAudioType>LOOPSTEP_WHEELS_3</FootstepAudioType>
		<FootstepAudioType>ENDSTEP_WHEELS_3</FootstepAudioType>
		<FootstepAudioType>LOOPSTEP_DREAD</FootstepAudioType>
		<FootstepAudioType>ENDSTEP_DREAD</FootstepAudioType>
	</FootstepAudioTypes>
	<FootstepAudioTags>
		<FootstepAudioTag>
			<FootstepAudioType>FOOTSTEP_AUDIO_HUMAN</FootstepAudioType>
			<FootstepAudioTagString>AS3D_UN_FOOT_UNIT</FootstepAudioTagString>
		</FootstepAudioTag>
		<FootstepAudioTag>
			<FootstepAudioType>FOOTSTEP_AUDIO_HUMAN_LOW</FootstepAudioType>
			<FootstepAudioTagString>AS3D_UN_FOOT_UNIT_LOW</FootstepAudioTagString>
		</FootstepAudioTag>
		<FootstepAudioTag>
			<FootstepAudioType>FOOTSTEP_AUDIO_ANIMAL</FootstepAudioType>
			<FootstepAudioTagString>AS3D_UN_ANIMAL_FOOT_LARGE</FootstepAudioTagString>
		</FootstepAudioTag>
		<FootstepAudioTag>
			<FootstepAudioType>FOOTSTEP_AUDIO_ANIMAL_LOW</FootstepAudioType>
			<FootstepAudioTagString>AS3D_UN_ANIMAL_FOOT_LARGE_LOW</FootstepAudioTagString>
		</FootstepAudioTag>
		<FootstepAudioTag>
			<FootstepAudioType>FOOTSTEP_AUDIO_HORSE</FootstepAudioType>
			<FootstepAudioTagString>AS3D_UN_HORSE_RUN</FootstepAudioTagString>
		</FootstepAudioTag>
		<FootstepAudioTag>
			<FootstepAudioType>LOOPSTEP_WHEELS</FootstepAudioType>
			<FootstepAudioTagString>AS3D_LOOPSTEP_WHEELS</FootstepAudioTagString>
		</FootstepAudioTag>
		<FootstepAudioTag>
			<FootstepAudioType>ENDSTEP_WHEELS</FootstepAudioType>
			<FootstepAudioTagString>AS3D_ENDSTEP_WHEELS</FootstepAudioTagString>
		</FootstepAudioTag>
		<FootstepAudioTag>
			<FootstepAudioType>LOOPSTEP_WHEELS_2</FootstepAudioType>
			<FootstepAudioTagString>AS3D_LOOPSTEP_WHEELS_2</FootstepAudioTagString>
		</FootstepAudioTag>
		<FootstepAudioTag>
			<FootstepAudioType>ENDSTEP_WHEELS_2</FootstepAudioType>
			<FootstepAudioTagString>AS3D_ENDSTEP_WHEELS_2</FootstepAudioTagString>
		</FootstepAudioTag>
		<FootstepAudioTag>
			<FootstepAudioType>LOOPSTEP_TANK</FootstepAudioType>
			<FootstepAudioTagString>AS3D_LOOPSTEP_TANK</FootstepAudioTagString>
		</FootstepAudioTag>
		<FootstepAudioTag>
			<FootstepAudioType>ENDSTEP_TANK</FootstepAudioType>
			<FootstepAudioTagString>AS3D_ENDSTEP_TANK</FootstepAudioTagString>
		</FootstepAudioTag>
		<FootstepAudioTag>
			<FootstepAudioType>LOOPSTEP_MOD_ARMOUR</FootstepAudioType>
			<FootstepAudioTagString>AS3D_LOOPSTEP_MOD_ARMOUR</FootstepAudioTagString>
		</FootstepAudioTag>
		<FootstepAudioTag>
			<FootstepAudioType>ENDSTEP_MOD_ARMOUR</FootstepAudioType>
			<FootstepAudioTagString>AS3D_ENDSTEP_MOD_ARMOUR</FootstepAudioTagString>
		</FootstepAudioTag>
		<FootstepAudioTag>
			<FootstepAudioType>LOOPSTEP_OCEAN1</FootstepAudioType>
			<FootstepAudioTagString>AS3D_LOOPSTEP_OCEAN1</FootstepAudioTagString>
		</FootstepAudioTag>
		<FootstepAudioTag>
			<FootstepAudioType>ENDSTEP_OCEAN1</FootstepAudioType>
			<FootstepAudioTagString>AS3D_ENDSTEP_OCEAN1</FootstepAudioTagString>
		</FootstepAudioTag>
		<FootstepAudioTag>
			<FootstepAudioType>LOOPSTEP_OCEAN2</FootstepAudioType>
			<FootstepAudioTagString>AS3D_LOOPSTEP_OCEAN2</FootstepAudioTagString>
		</FootstepAudioTag>
		<FootstepAudioTag>
			<FootstepAudioType>ENDSTEP_OCEAN2</FootstepAudioType>
			<FootstepAudioTagString>AS3D_ENDSTEP_OCEAN2</FootstepAudioTagString>
		</FootstepAudioTag>
		<FootstepAudioTag>
			<FootstepAudioType>LOOPSTEP_DESTOYER</FootstepAudioType>
			<FootstepAudioTagString>AS3D_LOOPSTEP_DESTOYER</FootstepAudioTagString>
		</FootstepAudioTag>
		<FootstepAudioTag>
			<FootstepAudioType>ENDSTEP_DESTROYER</FootstepAudioType>
			<FootstepAudioTagString>AS3D_ENDSTEP_DESTROYER</FootstepAudioTagString>
		</FootstepAudioTag>
		<FootstepAudioTag>
			<FootstepAudioType>LOOPSTEP_IRONCLAD</FootstepAudioType>
			<FootstepAudioTagString>AS3D_LOOPSTEP_IRONCLAD</FootstepAudioTagString>
		</FootstepAudioTag>
		<FootstepAudioTag>
			<FootstepAudioType>ENDSTEP_IRONCLAD</FootstepAudioType>
			<FootstepAudioTagString>AS3D_ENDSTEP_IRONCLAD</FootstepAudioTagString>
		</FootstepAudioTag>
		<FootstepAudioTag>
			<FootstepAudioType>LOOPSTEP_TRANSPORT</FootstepAudioType>
			<FootstepAudioTagString>AS3D_LOOPSTEP_TRANSPORT</FootstepAudioTagString>
		</FootstepAudioTag>
		<FootstepAudioTag>
			<FootstepAudioType>ENDSTEP_TRANSPORT</FootstepAudioType>
			<FootstepAudioTagString>AS3D_ENDSTEP_TRANSPORT</FootstepAudioTagString>
		</FootstepAudioTag>
		<FootstepAudioTag>
			<FootstepAudioType>LOOPSTEP_SUBMARINE</FootstepAudioType>
			<FootstepAudioTagString>AS3D_LOOPSTEP_SUBMARINE</FootstepAudioTagString>
		</FootstepAudioTag>
		<FootstepAudioTag>
			<FootstepAudioType>ENDSTEP_SUBMARINE</FootstepAudioType>
			<FootstepAudioTagString>AS3D_ENDSTEP_SUBMARINE</FootstepAudioTagString>
		</FootstepAudioTag>
		<FootstepAudioTag>
			<FootstepAudioType>LOOPSTEP_GUNSHIP</FootstepAudioType>
			<FootstepAudioTagString>AS3D_LOOPSTEP_GUNSHIP</FootstepAudioTagString>
		</FootstepAudioTag>
		<FootstepAudioTag>
			<FootstepAudioType>ENDSTEP_GUNSHIP</FootstepAudioType>
			<FootstepAudioTagString>AS3D_ENDSTEP_GUNSHIP</FootstepAudioTagString>
		</FootstepAudioTag>
		<FootstepAudioTag>
			<FootstepAudioType>LOOPSTEP_ARTILLERY</FootstepAudioType>
			<FootstepAudioTagString>AS3D_LOOPSTEP_ARTILLERY</FootstepAudioTagString>
		</FootstepAudioTag>
		<FootstepAudioTag>
			<FootstepAudioType>ENDSTEP_ARTILLERY</FootstepAudioType>
			<FootstepAudioTagString>AS3D_ENDSTEP_ARTILLERY</FootstepAudioTagString>
		</FootstepAudioTag>
		<FootstepAudioTag>
			<FootstepAudioType>LOOPSTEP_WHEELS_3</FootstepAudioType>
			<FootstepAudioTagString>AS3D_UN_TREBUCHET_RUN</FootstepAudioTagString>
		</FootstepAudioTag>
		<FootstepAudioTag>
			<FootstepAudioType>ENDSTEP_WHEELS_3</FootstepAudioType>
			<FootstepAudioTagString>AS3D_UN_TREBUCHET_STOP</FootstepAudioTagString>
		</FootstepAudioTag>
		<FootstepAudioTag>
			<FootstepAudioType>LOOPSTEP_DREAD</FootstepAudioType>
			<FootstepAudioTagString>AS3D_UN_DREAD_RUN_LOOP</FootstepAudioTagString>
		</FootstepAudioTag>
		<FootstepAudioTag>
			<FootstepAudioType>ENDSTEP_DREAD</FootstepAudioType>
			<FootstepAudioTagString>AS3D_UN_DREAD_RUN_END</FootstepAudioTagString>
		</FootstepAudioTag>
	</FootstepAudioTags>
	<InterfaceVisibilityTypes>
		<InterfaceVisibilityType>INTERFACE_SHOW</InterfaceVisibilityType>
		<InterfaceVisibilityType>INTERFACE_HIDE</InterfaceVisibilityType>
		<InterfaceVisibilityType>INTERFACE_HIDE_ALL</InterfaceVisibilityType>
	</InterfaceVisibilityTypes>
</Civ4Types>
